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Devlog
Grappling Hook Level Editor
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Devlog
Lava and level size
April 25, 2023
by
amongfiish
#feature, #bugfix
Changes in this update: Lava has been added! Use it as a hazard; anyone who touches it will be placed back at the start of the level as if they'd fallen out of the screen. Level size limit removed. Yo...
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Mac build
April 21, 2023
by
amongfiish
#platform
I've added back the Mac build. I haven't been able to test it on a computer other than my own, so I can't promise that it will run properly. If it doesn't please let me know in the game's comment sect...
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High scores
April 20, 2023
by
amongfiish
Changes made in this update: Each level will now store a highscore along with it. High scores are displayed in-game at level completion as 'fastest'...
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Level completion
April 20, 2023
by
amongfiish
#bugfix, #feature
Changes made in this update: Added an end point placement option to the level editor. Touching an end point in game presents a 'win' screen, which displays your completion time. Bug fixes...
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Main menu and support for multiple levels
April 20, 2023
by
amongfiish
#feature
Changes made in this update: Now supports saving and loading multiple levels. Main menu added. As per usual check the game's description for information on controlling these new section Pause menu add...
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Platform Types
April 19, 2023
by
amongfiish
#feature, #bugfix
Changes in this update: Metal and ice platform types have been added. Metal: cannot be grappled. Ice: lower friction. As usual, check the game's description for the relevant controls Physics tweaks. B...
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Level Editor
April 18, 2023
by
amongfiish
#feature, #bugfix
Changes in this update: Removed Mac build temporarily Added level editor (read game description for controls) Bug fixes...
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Eyes
April 18, 2023
by
amongfiish
#feature
Changes made in this update: Add eyes that indicate the player's current aim direction...
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First Public Version
April 18, 2023
by
amongfiish
#bugfix
This devlog is for the first public version of the 'game'. Changes made in this version: Speed has been capped (sort of) Fixed a bug that caused extraneous rope pivots to be created when specific coll...
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